DOWNLOAD Sharp ER-A450S (serv.man8) Service Manual ↓ Size: 1.87 MB | Pages: 127 in PDF or view online for FREE

Model
ER-A450S (serv.man8)
Pages
127
Size
1.87 MB
Type
PDF
Document
User Manual / Operation Manual
Brand
Device
ECR / Operation Manual
File
er-a450s-sm8.pdf
Date

Sharp ER-A450S (serv.man8) User Manual / Operation Manual ▷ View online

11
KEYS AND SWITCHES
The mode switch can be operated by inserting one of the three supplied mode keys - manager (MA),
submanager (SM), and operator (OP) keys.  These keys can be inserted or removed only when the switch is in
the “REG” or “
” position.
The mode switch has these settings:
:  
This mode locks all register operations.
No change occurs to register data.
OP X/Z: This setting allows cashiers/clerks to take X or Z reports for their
sales information. (This setting may be used only when your
register has been programmed for “OP X/Z mode available” in the
PGM2 mode.) And it can be used to toggle receipt state “ON” and 
“OFF” by pressing the 
q
key. 
REG:
For entering sales
PGM1:
To program those items that need to be changed often:  e.g., unit prices of departments, PLUs or
EANs, and percentages
PGM2:
To program all PGM1 items and those items that do not require frequent changes:  e.g., date, time, or
a variety of register functions
MGR:
For manager's and submanager's entries
The manager can use this mode to make entries that are not permitted to be made by cashiers - for
example, after-transaction voiding and override entry.
X1/Z1:
To take the X/Z report for various daily totals
X2/Z2:
To take the X/Z report for various periodic (weekly or monthly) consolidation
This key locks and unlocks the drawer. To lock it, turn 90 degrees counterclockwise.  To unlock it, turn 90
degrees clockwise.
SK1-1
Drawer lock key
2
REG
OP
 X / Z
MGR
X
1
/Z
1
X
2
/Z
2
PGM
1
PGM
2
O
P
M
A
S
M
Operative range
Mode switch and mode keys
1
MA
SM
OP
• Manager key (MA)
• Submanager key (SM)
• Operator key (OP)
12
DISPLAYS
Operator display
Customer display (Pop-up type)
Amount:
Appears in the far-right eight (max.) positions.
Cashier code:
Appears in the second and third positions (two digits).
Clerk code:
Appears in the second and third positions (two digits) with “C” in the fifth position.
Number of repeats for repetitive registrations:
The number of repeats is displayed, starting at “2” and incremented with each repeat.
When you have registered ten times, the display will show “0.”
Example: (2 
4 ..... 9 
2 ... )
Receipt function status:
The indicator “_” appears in the ninth position when the receipt function is put in the OFF
status.
Time:
Appears in the second to sixth positions (using 24-hour format) in the OP X/Z, REG, or
MGR mode. In the REG, or MGR mode, press the 
=
key to display the time.
Machine state symbols
:
Appears in the tenth place during programming.
:
Appears in the tenth place when an error is detected.
– (Floating):
Appears when a minus department, PLU/subdepartment or EAN entry is made or when a
discount, refund, or void entry is made.
:
Appears in the tenth place when the subtotal is displayed or when the amount tendered is smaller
than the sale amount.
:
Appears in the tenth place when the 
[
through 
key is pressed to calculate a subtotal in
foreign currency.
:
Appears in the tenth place when a transaction is finalized by pressing the 
;
Å
(
through
+
, or 
]
through 
key.
:
Appears in the tenth place when the change due amount is displayed or when the cash/cheque
declaration is compulsory.
:
Appears in the tenth place when the 
?
key is pressed in the MGR mode, indicating the entry into
the VOID mode.  While your register is in the VOID mode, this symbol continues to be in the
display except when department codes, PLU codes or subtotals are displayed.  Also appears
when a subtotal void is made.
:
Appears right below the tenth place when the cash in drawer amount exceeds a programmed
sentinel amount.  The sentinel check is performed for the total cash in drawer.
Also appears right below the eighth place when the VAT shift is effective.
PLU/SUB
DEPT
REPEAT
RCPT
OFF
CID sentinel indicator
Cashier/clerk code
13
PRIOR TO PROGRAMMING
This chapter illustrates how to program your cash register.
All the programming items can be programmed by the 
Job-Code-Based Programming
described later.
However, your machine allows you to program some items using the 
Direct Programming
, which does not
require you to enter the job code.
Job-Code-Based Programming
Simplified procedure
Direct Programming
Sample procedure
You can program alphanumeric characters for departments, PLUs, EANs functions and so on in the character
entry mode. 
There are two ways for programming characters: using character keys on the keyboard and entering character
codes with numeric keys on the keyboard.
Using character keys on the keyboard
Enter a character according to the position of the figure shown below.
[Ex.]
To enter the letter “#”, press 
é í
í
To enter the upper-case letter “K”, press 
í
To enter the lower-case letter “k”, press  
Ó í
How to program alphanumeric characters
2
-
;
Data entry
(Object key)
XXXX
.
;
Data entry
(Job code)
General instructions
1
FOR THE MANAGER
14
• Numerals, letters and symbols are programmable simply by pressing the corresponding keys.
• Characters may only be entered in single size or in double size.  By default, the single-size character mode
is selected. To enter a character in double size, press the 
Î
key before you enter the corresponding
character.  
To program the word “SHARP” in double size, do the following key-in.
• Letters of alphabets “A” through “Z”, “Ø” and “Æ”are possible to be entered in lower case or in upper case.  By
default, the upper-case letter mode is selected. To enter a character in lower case, press the 
Ó
key
before you enter the character.  To return to the upper-case letter mode, press the 
Ó
key again.
To program the word “Sharp”, do the following key-in.
• Symbols and special letters are programmable by using the 
é
key.  To enter a character, press the 
é
key before you enter the corresponding character.   
To program letters “# Ä Å” with the letter “#” being double size
Editing the characters
You can edit the characters you entered.  Pressing a character key replaces the current character with a new
one.  To edit the characters, use the 
key.
: Backs up the cursor, erasing the character to the left.
Entering character codes
• Numerals, letters and symbols are programmable by entering character codes and the 
º
key.  See the
alphanumeric character code table on the next page.  In this way, you can program characters other than the
characters on the programming key sheet.
XXX: Character code (3 digits)
• Double-size characters can be made by entering the character code 253. 
To program the word “SHARP” with the letter “S” being double size
253
º
083
º
072
º
065
º
082
º
080
º
S
H
A
R
P
Example
XXX
º
Πé = é ê A é ë A
Example
S Ó H A R P
Example
ΠS Î H Î A Î R Î P
Example
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