Sharp MX-PEX1 (serv.man12) User Manual / Operation Manual ▷ View online
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This chapter covers concepts that are basic to printing in color, including:
• Properties of color
• Printing techniques
• Effective use of color
• Raster images and vector graphics
• File optimization for processing and printing
If you are already familiar with color theory and digital color printing, proceed to
“Optimizing files for processing and printing”
on page 87 for information about optimizing
files for printing.
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The properties of color
This section introduces concepts that are basic to color theory. You will encounter some of
these concepts (such as hue, saturation, and brightness) when you work with color in
applications; others provide useful background information. Color is a complex topic, so
consider this a starting point for experimentation and further research.
these concepts (such as hue, saturation, and brightness) when you work with color in
applications; others provide useful background information. Color is a complex topic, so
consider this a starting point for experimentation and further research.
The physics of color
The human eye can see electromagnetic radiation at wavelengths between 400 nanometers
(purplish blue) and 700 nanometers (red). This range is called the visible spectrum of light.
We see pure
(purplish blue) and 700 nanometers (red). This range is called the visible spectrum of light.
We see pure
spectral light
as intensely saturated or pure colors. Sunlight at midday, which we
perceive as white or neutral light, is composed of light from across the visible spectrum in
more or less equal proportions. Shining sunlight through a prism separates it into its spectral
components, resulting in the familiar rainbow of colors illustrated in the following figure.
more or less equal proportions. Shining sunlight through a prism separates it into its spectral
components, resulting in the familiar rainbow of colors illustrated in the following figure.
Like the sun, most light sources we encounter in our daily environment emit a mixture of
light wavelengths, although the particular distribution of wavelengths can vary considerably.
Light from a tungsten light bulb, for example, contains much less blue light than sunlight.
Tungsten light appears white to the human eye, which, up to a point, can adjust to the
different light sources. However, color objects appear different under tungsten light than they
do in sunlight because of the different spectral makeup of the two light sources.
light wavelengths, although the particular distribution of wavelengths can vary considerably.
Light from a tungsten light bulb, for example, contains much less blue light than sunlight.
Tungsten light appears white to the human eye, which, up to a point, can adjust to the
different light sources. However, color objects appear different under tungsten light than they
do in sunlight because of the different spectral makeup of the two light sources.
The mixture of light wavelengths emitted by a light source is reflected selectively by different
objects. Different mixtures of reflected light appear as different colors. Some of these mixtures
appear as relatively saturated colors, but most appear as grays or impure hues of a color.
objects. Different mixtures of reflected light appear as different colors. Some of these mixtures
appear as relatively saturated colors, but most appear as grays or impure hues of a color.
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CIE color model
In the 1930s, the Commission Internationale de l’Eclairage (CIE) defined a standard
color
space
, a way of defining colors in mathematical terms, to help in the communication of color
information. This color space is based on research on the nature of color perception. The
following CIE chromaticity diagram is a two-dimensional model of color vision. The arc
around the top of the horseshoe encompasses the pure, or spectral, colors from blue-violet to
red. Although the CIE chromaticity diagram is not perceptually uniform, some areas of the
diagram seem to compress color differences relative to others, it is a good tool for illustrating
some interesting aspects of color vision.
following CIE chromaticity diagram is a two-dimensional model of color vision. The arc
around the top of the horseshoe encompasses the pure, or spectral, colors from blue-violet to
red. Although the CIE chromaticity diagram is not perceptually uniform, some areas of the
diagram seem to compress color differences relative to others, it is a good tool for illustrating
some interesting aspects of color vision.
By mixing any two spectral colors in different proportions, we can create all the colors found
on the straight line drawn between them in the diagram. It is possible to create the same gray
by mixing blue-green and red light or by mixing yellow-green and blue-violet light. This is
possible because of a phenomenon peculiar to color vision called
on the straight line drawn between them in the diagram. It is possible to create the same gray
by mixing blue-green and red light or by mixing yellow-green and blue-violet light. This is
possible because of a phenomenon peculiar to color vision called
metamerism
. The eye does
not distinguish individual wavelengths of light. Therefore, different combinations of spectral
light can produce the same perceived color.
light can produce the same perceived color.
Purple colors, which do not exist in the spectrum of pure light, are found at the bottom of the
diagram. Purples are mixtures of red and blue light—the opposite ends of the spectrum.
diagram. Purples are mixtures of red and blue light—the opposite ends of the spectrum.
Hue, saturation, and brightness
A color can be described in terms of three varying characteristics, called the
HSB
color model:
• Hue: Tint (the qualitative aspect of a color—red, green, or orange)
• Saturation: The purity of the color
• Brightness: Relative position between white and black
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While the CIE chromaticity diagram illustrated earlier conveys hue and saturation,
a three-dimensional color model is required to add the brightness component, as illustrated in
the following figure.
a three-dimensional color model is required to add the brightness component, as illustrated in
the following figure.
Many computer applications include dialog boxes in which you choose colors by
manipulating hue, saturation, and brightness. For example, some applications use a color
picker that can be reconfigured according to your preference (as illustrated in the following
figure).
manipulating hue, saturation, and brightness. For example, some applications use a color
picker that can be reconfigured according to your preference (as illustrated in the following
figure).
Brightness
Saturation
Hue
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