DOWNLOAD Sharp ER-A450 (serv.man5) Service Manual ↓ Size: 1.64 MB | Pages: 127 in PDF or view online for FREE

Model
ER-A450 (serv.man5)
Pages
127
Size
1.64 MB
Type
PDF
Document
User Manual / Operation Manual
Brand
Device
ECR / ERA450 Operation Manual
File
er-a450-sm5.pdf
Date

Sharp ER-A450 (serv.man5) User Manual / Operation Manual ▷ View online

11
DISPLAYS
Operator display
Customer display (Pop-up type)
Amount:
Appears in the far-right eight (max.) positions.
Cashier code:
Appears in the second and third positions (two digits).
Clerk code:
Appears in the second and third positions (two digits) with “C” in the fifth position.
Number of repeats for repetitive registrations:
The number of repeats is displayed, starting at “2” and incremented with each repeat.
When you have registered ten times, the display will show “0.”
Example: (2 
4 ..... 9 
2 ... )
Receipt function status:
The indicator “_” appears in the ninth position when the receipt function is put in the OFF
status.
Time:
Appears in the second to sixth positions (using 24-hour format) in the OP X/Z, REG, or
MGR mode. In the REG, or MGR mode, press the 
=
key to display the time.
Machine state symbols
:
Appears in the tenth place during programming.
:
Appears in the tenth place when an error is detected.
– (Floating):
Appears when a minus department or PLU/subdepartment entry is made or when a discount,
refund, or void entry is made.
:
Appears in the tenth place when the subtotal is displayed or when the amount tendered is smaller
than the sale amount.
:
Appears in the tenth place when the 
[
through 
key is pressed to calculate a subtotal in
foreign currency.
:
Appears in the tenth place when a transaction is finalized by pressing the 
;
Å
(
through
+
, or 
]
through 
key.
:
Appears in the tenth place when the change due amount is displayed or when the cash/cheque
declaration is compulsory.
:
Appears in the tenth place when the 
?
key is pressed in the MGR mode, indicating the entry into
the VOID mode.  While your register is in the VOID mode, this symbol continues to be in the
display except when department codes, PLU codes or subtotals are displayed.  Also appears
when a subtotal void is made.
:
Appears right below the tenth place when the cash in drawer amount exceeds a programmed
sentinel amount.  The sentinel check is performed for the total cash in drawer.
Also appears right below the eighth place when the VAT shift is effective.
PLU/SUB
DEPT
REPEAT
RCPT
OFF
CID sentinel indicator
Cashier/clerk code
PRIOR TO PROGRAMMING
This chapter illustrates how to program your cash register.
All the programming items can be programmed by the 
Job-Code-Based Programming
described later.
However, your machine allows you to program some items using the 
Direct Programming
, which does not
require you to enter the job code.
Job-Code-Based Programming
Simplified procedure
Direct Programming
Sample procedure
You can program alphanumeric characters for departments, PLUs, functions and so on in the character entry
mode. 
There are two ways for programming characters: using character keys on the keyboard and entering character
codes with numeric keys on the keyboard.
Using character keys on the keyboard
Enter a character according to the position of the figure shown below.
[Ex.]
To enter the letter “#”, press 
é í
í
To enter the upper-case letter “K”, press 
í
To enter the lower-case letter “k”, press  
Ó í
How to program alphanumeric characters
2
-
;
Data entry
(Object key)
XXXX
.
;
Data entry
(Job code)
General instructions
1
12
FOR THE MANAGER
13
• Numerals, letters and symbols are programmable simply by pressing the corresponding keys.
• Characters may only be entered in single size or in double size.  By default, the single-size character mode
is selected. To enter a character in double size, press the 
Î
key before you enter the corresponding
character.  
To program the word “SHARP” in double size, do the following key-in.
• Letters of alphabets “A” through “Z”, “Ø” and “Æ”are possible to be entered in lower case or in upper case.  By
default, the upper-case letter mode is selected. To enter a character in lower case, press the 
Ó
key
before you enter the character.  To return to the upper-case letter mode, press the 
Ó
key again.
To program the word “Sharp”, do the following key-in.
• Symbols and special letters are programmable by using the 
é
key.  To enter a character, press the 
é
key before you enter the corresponding character.   
To program letters “# Ä Å” with the letter “#” being double size
Editing the characters
You can edit the characters you entered.  Pressing a character key replaces the current character with a new
one.  To edit the characters, use the 
key.
: Backs up the cursor, erasing the character to the left.
Entering character codes
• Numerals, letters and symbols are programmable by entering character codes and the 
º
key.  See the
alphanumeric character code table on the next page.  In this way, you can program characters other than the
characters on the programming key sheet.
XXX: Character code (3 digits)
• Double-size characters can be made by entering the character code 253. 
To program the word “SHARP” with the letter “S” being double size
253
º
083
º
072
º
065
º
082
º
080
º
S
H
A
R
P
Example
XXX
º
Πé = é ê A é ë A
Example
S Ó H A R P
Example
ΠS Î H Î A Î R Î P
Example
14
Alphanumeric character code table
(DC): Double-size character code
✱ ✱
Code
001
002
003
004
005
006
007
008
009
010
011
012
013
014
015
016
017
018
019
020
021
022
023
024
025
026
027
028
029
030
031
032
033
034
035
036
037
038
039
040
041
042
043
044
045
Character
á
â
ê
î
ì
í
ô
ó
û
ú
œ
u
ú
o
ó
L
C
G
¨
V
D
U
J
P
S
Y
F
U
Ú
O
Ó
(space)
!
#
$
%
&
(
)
+
,
-
Code
046
047
048
049
050
051
052
053
054
055
056
057
058
059
060
061
062
063
064
065
066
067
068
069
070
071
072
073
074
075
076
077
078
079
080
081
082
083
084
085
086
087
088
089
090
Character
.
/
0
1
2
3
4
5
6
7
8
9
:
;
<
=
>
?
@
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z
Code
091
092
093
094
095
096
097
098
099
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
Character
Ä
Ö
Ü
^
_
 
a
b
c
d
e
f
g
h
i
j
k
l
m
n
o
p
q
r
s
t
u
v
w
x
y
z
{
|
}
ß
¢
!!
1
2
3
4
1/2
F/T
Code
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
177
178
180
181
182
183
184
185
186
187
188
189
190
191
192
Character
F
T
ç
°
¿
Ù
à
Æ
ø
Å
¤
é
è
Pt
i
Ñ
ò
£
¥
°
Á
Í
A
a
E
e
I
i
U
u
N
n
C
S
C
´´
´´
´´
´´
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
253
I
G
S
G
g
K
k
L
l
Z
D
d
C
c
P
e
s
c
z
y
u
n
r
 
§
Ø
]
[
ä
ö
ü
æ
å
É
ñ
*(DC)
.
.
.
.
..
.
.
.
.
.
.
Code Character
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